简单

行远必自迩,登高必自卑

盲人体验器 银牌收录

程序介绍

这是一款与盲人相关的游戏,虽然不能够完全的模拟出盲人走盲道的各种感受,但是可以模拟出当你不知道路在何方时的内心焦急,恐惧和不知所措。玩这个游戏时需要的是耐心,耐得住孤独,冷静的思考与判断。

玩法介绍

使用上下左右键或者 w s a d 键进行控制盲人的移动。盲人在盲人道上时是安全的。当处在墙上时是危险的,需要返回盲人道。当盲人正式踏上盲人道时,游戏开始,此时,盲人道会被黑暗遮挡住,一切的信息来源可以通过查看遮挡物的颜色判断。当遮挡物的颜色为黑色时,说明盲人在盲人道上,当遮挡物的颜色为红色时,说明盲人在墙上,需要盲人返回上一步,重新寻找去向。由于所有的操作过程都不知道盲人的位置。所以就会感觉到盲道特别长,操作不难,只是需要勇气和耐心。

示例图

源码

///////////////////////////////////////////////////
// 程序名称:盲人体验器
// 编译环境:Mictosoft Visual Studio 2013, EasyX_20200315(beta)
// 作  者:luoyh <2864292458@qq.com>
// 最后修改:2021-10-22
//

#include <graphics.h>
#include <ctime>
#include <conio.h>

struct POS
{
	int x;
	int y;
};
POS point;

struct ROAD
{
	int rows;			// 代表行
	int cells;			// 代表列
	int IsSafe;			// 1 代表安全 0 代表危险 -1 代表死亡
	int TheDirecion;	// 1 代表竖着 0 代表转折 -1 代表横着
};

ROAD road[32][24];
void initRoad();		// 初始化道路
void drawRoad();		// 绘制道路
void Wall(int x1, int y1, int x2, int y2, int TheDirecoin);			// 绘制墙
void BlindRoad(int x1, int y1, int x2, int y2, int TheDirecoin);	// 绘制盲人道
void keyDown();														// 方向键
void drawBlind(int x, int y);										// 绘制盲人

int main()
{
	initgraph(640, 480);
	bool IsAgain = true;
	while (IsAgain)
	{
		initRoad();
		point.x = 10;
		point.y = 10;
		while (true)
		{
			BeginBatchDraw();
			cleardevice();
			if (_kbhit()) keyDown();
			drawRoad();
			drawBlind(point.x, point.y);
			int rows = (point.x - 10) / 20;
			int cells = (point.y - 10) / 20;
			
			if (road[rows][cells].IsSafe == -1)
			{
				(MessageBox(NULL, L"挑战失败\n重来一局吗?", L"提示", MB_YESNO | MB_ICONQUESTION) == IDYES) ? IsAgain = true : IsAgain = false;
				break;
			}
			if (rows == 31)
			{
				(MessageBox(NULL, L"恭喜您成功啦。\n重来一局吗?", L"胜利", MB_YESNO | MB_ICONQUESTION) == IDYES) ? IsAgain = true : IsAgain = false;
				break;
			}
			
			if (rows > 1 && rows < 30)
			{
				setfillcolor(BLACK);
				if (road[rows][cells].IsSafe == 0)
				{
					/*Beep(500, 500);	*/	// 想闭着眼睛玩可以去掉注释
					setfillcolor(RED);	
				}
				bar(80, 0, 600, 480);
			}
			EndBatchDraw();
		}
	}
	return 0;
}

void keyDown()
{
	char userKey = _getch();
	if (userKey == -32)			// 表明这是方向键
		userKey = -_getch();	// 获取具体方向,并避免与其他字母的 ASCII 冲突
	switch (userKey)
	{
	case 'w':
	case 'W':
	case -72:
		point.y -= 20;
		break;
	case 's':
	case 'S':
	case -80:
		point.y += 20;
		break;
	case 'a':
	case 'A':
	case -75:
		point.x -= 20;
		break;
	case 'd':
	case 'D':
	case -77:
		point.x += 20;
		break;
	}
}

void initRoad()
{
	for (int i = 0; i < 32; i++)
	{
		for (int j = 0; j < 24; j++)
		{
			road[i][j].rows = 10 + i * 20;
			road[i][j].cells = 10 + j * 20;
			road[i][j].IsSafe = -1;
			if (i == 0 || i == 31 || i == 30)
			{
				road[i][j].IsSafe = 1;
				road[i][j].TheDirecion = -1;
			}
		}
	}
	srand((unsigned int)time(NULL));
	int ret = 0;
	int befret = 0;
	for (int i = 0; i < 32; i++)
	{
		if ((i - 1) % 4 == 0)
		{
			ret = rand() % 19 + 2;		// 生成一个2到21的随机数
			if (i + 4 < 32)
			{
				for (int j = i; j <= i + 4; j++)
				{
					road[j][ret].IsSafe = 1;
					road[j][ret].TheDirecion = 1;
					(road[j][ret + 1].IsSafe == 1) ? 1 : (road[j][ret + 1].IsSafe = 0, road[j][ret + 1].TheDirecion = 1);
					(road[j][ret - 1].IsSafe == 1) ? 1 : (road[j][ret - 1].IsSafe = 0, road[j][ret - 1].TheDirecion = 1);
				}
			}
		}
	}

	for (int i = 2; i < 28; i++)
	{
		if ((i - 1) % 4 == 0)
		{
			int num = 0;
			int REMB[3];
			for (int j = 0; j < 24; j++)
			{
				if (road[i][j].IsSafe == 1)
				{
					REMB[num] = j;
					num++;
				}
			}
			if (num == 1)
			{
				continue;
			}
			else
			{
				for (int j = REMB[0]; j <= REMB[1]; j++)
				{
					road[i][j].IsSafe = 1;
					road[i][j].TheDirecion = -1;
					if (j == REMB[0] || j == REMB[1])
					{
						road[i][j].TheDirecion = 0;
					}
					(road[i - 1][j].IsSafe == 1) ? 1 : (road[i - 1][j].IsSafe = 0, road[i - 1][j].TheDirecion = -1);
					(road[i + 1][j].IsSafe == 1) ? 1 : (road[i + 1][j].IsSafe = 0, road[i + 1][j].TheDirecion = -1);
				}
			}
		}
	}
}

void drawRoad()
{
	for (int i = 0; i < 32; i++)
	{
		for (int j = 0; j < 24; j++)
		{
			if (road[i][j].IsSafe == 1)
			{
				setfillcolor(YELLOW);
				BlindRoad(road[i][j].rows - 10, road[i][j].cells - 10, road[i][j].rows + 10, road[i][j].cells + 10, road[i][j].TheDirecion);
			}
			if (road[i][j].IsSafe == 0)
			{
				setfillcolor(RED);
				Wall(road[i][j].rows - 10, road[i][j].cells - 10, road[i][j].rows + 10, road[i][j].cells + 10, road[i][j].TheDirecion);
			}
			if (road[i][j].IsSafe == -1)
			{
				float H = 180;		// 色相
				float S = 1;		// 饱和度
				float L = 0.7f;		// 亮度
				L = j*i*0.001f;
				setfillcolor(HSLtoRGB(H, S, L));
				bar(road[i][j].rows - 10, road[i][j].cells - 10, road[i][j].rows + 10, road[i][j].cells + 10);
			}
		}
	}
}

void drawBlind(int x, int y)
{
	setlinecolor(BLACK);
	setfillcolor(RGB(233, 217, 191));
	fillcircle(x, y, 10);
	setfillcolor(BLACK);
	line(x - 5, y, x + 5, y);
	fillcircle(x - 5, y, 4);
	fillcircle(x + 5, y, 4);
}

void Wall(int x1, int y1, int x2, int y2, int TheDirecoin)			// 绘制墙
{
	setfillcolor(RED);
	bar(x1, y1, x2, y2);
	int x = (int)((x1 + x2) / 2.0);
	int y = (int)((y1 + y2) / 2.0);
	setlinecolor(WHITE);
	if (TheDirecoin == 1)
	{
		line(x, y1, x, y);
		line(x1, y1, x2, y1);
		line(x1, y, x1, y2);
		line(x2, y, x2, y2);
		line(x1, y, x2, y);
		line(x1, y2, x2, y2);
	}
	else
	{
		line(x1, y1, x1, y2);
		line(x, y1, x, y2);
		line(x2, y1, x2, y2);
		line(x, y, x2, y);
		line(x1, y1, x, y1);
		line(x1, y2, x, y2);
	}
}

void BlindRoad(int x1, int y1, int x2, int y2, int TheDirecoin)	// 绘制盲人道
{
	setlinecolor(BLACK);
	setfillcolor(YELLOW);
	fillrectangle(x1, y1, x2, y2);
	POS pos[3][3];
	double dx = (x2 - x1) / 4.0;
	double dy = (y2 - y1) / 4.0;

	for (int i = 0; i < 3; i++)
	{
		for (int j = 0; j < 3; j++)
		{
			pos[i][j].x = (int)(x1 + dx*(j + 1));
			pos[i][j].y = (int)(y1 + dy*(i + 1));
		}
	}

	if (TheDirecoin == 0)
	{
		for (int i = 0; i < 3; i++)
		{
			for (int j = 0; j < 3; j++)
			{
				circle(pos[i][j].x, pos[i][j].y, 1);
			}
		}
	}
	if (TheDirecoin == -1)
	{
		line(pos[0][0].x, pos[0][0].y, pos[2][0].x, pos[2][0].y);
		line(pos[0][1].x, pos[0][1].y, pos[2][1].x, pos[2][1].y);
		line(pos[0][2].x, pos[0][2].y, pos[2][2].x, pos[2][2].y);
	}
	if (TheDirecoin == 1)
	{
		line(pos[0][0].x, pos[0][0].y, pos[0][2].x, pos[0][2].y);
		line(pos[1][0].x, pos[1][0].y, pos[1][2].x, pos[1][2].y);
		line(pos[2][0].x, pos[2][0].y, pos[2][2].x, pos[2][2].y);
	}
}

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